The use of augmented reality (AR) and virtual reality (VR) in education has the potential to transform the way students learn and engage with concepts. However, the adoption of AR/VR technology in schools has been slow due to various challenges, such as cost, technical limitations, and lack of access to a quality curriculum.
One of the main issues associated with procuring AR/VR curricula in schools is the need for specialized hardware and devices. This can be expensive and may not be feasible for schools with limited budgets. In addition, there is a learning curve associated with using AR/VR technology, which can be a barrier for educators to incorporate it into their lesson plans.
Another challenge is the lack of quality AR/VR content that aligns with educational standards and provides a meaningful learning experience for students. The development of AR/VR curriculum requires a significant investment of time and resources, which can be a barrier for schools and educators.
To address these challenges, one potential solution is to develop AR/VR solutions that are device-agnostic. By creating content that is accessible on any device, such as mobiles, smartboards, and laptops, schools can eliminate the need for specialized hardware and make it more cost-effective and accessible. If the content is designed to be user-friendly and intuitive, it would reduce the learning curve for educators, making it easier to incorporate technology into their lesson plans.
Read the Complete Blog Published Here: https://edmonger.com/2023/02/27/ar-and-vr-solutions-in-education/
Perceived is a leading research and development company based in India that specializes in human-computer interaction capabilities for education. Founded in 2019 by experienced engineers who have worked in prominent EdTech companies like Byju’s, Unacademy, and Edu-com, Perceived has quickly established itself as a rising star in the field of education technology.
Backed by leading EdTech incubators like AWS edstart and government institutes like IAMAI (K-tech) and IIIT-Bangalore, Perceived is dedicated to providing real-time experience and engaging, interactive learning experiences to students through the use of proprietary XR technologies and design vision.
As an award-winning company, Perceived has helped its clients successfully adopt the concept of real-time experience in classrooms by using prototypes that are not only engaging but also vividly convey how students will experience the product. With a strong focus on innovation, collaboration, and excellence, Perceived is poised to continue making valuable contributions to the field of education technology.