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Adoption of Ar and VR is a challenge in schools. How Innovation can solve this?

The use of augmented reality (AR) and virtual reality (VR) in education has the potential to transform the way students learn and engage with concepts. However, the adoption of AR/VR technology in schools has been slow due to various challenges, such as cost, technical limitations, and lack of access to a quality curriculum.

One of the main issues associated with procuring AR/VR curricula in schools is the need for specialized hardware and devices. This can be expensive and may not be feasible for schools with limited budgets. In addition, there is a learning curve associated with using AR/VR technology, which can be a barrier for educators to incorporate it into their lesson plans.

Another challenge is the lack of quality AR/VR content that aligns with educational standards and provides a meaningful learning experience for students. The development of AR/VR curriculum requires a significant investment of time and resources, which can be a barrier for schools and educators.

To address these challenges, one potential solution is to develop AR/VR solutions that are device-agnostic. By creating content that is accessible on any device, such as mobiles, smartboards, and laptops, schools can eliminate the need for specialized hardware and make it more cost-effective and accessible. If the content is designed to be user-friendly and intuitive, it would reduce the learning curve for educators, making it easier to incorporate technology into their lesson plans.

Read the Complete Blog Published Here: https://edmonger.com/2023/02/27/ar-and-vr-solutions-in-education/

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